Features
Tying in alchemy to deepen
every aspect of the game.
Synthesize items, use them on your adventure, and eat them.
This cycle will tie everything together in this new evolution of the Atelier series.
Combat
A mix of action combat and command menus for deeper strategy.
Parrying and the ability to stop time while selecting commands have been added to the base real-time combat system, allowing for a mix of action-filled and strategic combat.
You will have to decide what items to use and when you will use them to gain the maximum advantage.
Use the command menu to take control of battles!
Parrying adds even more action to the combat!
Battles against colossal enemies
Face colossal enemies directly as the frontline team or take control of the battlefield as the assault team! Coordination is key to victory!
Frontline Team Phase
Take on colossal enemies directly!
Assault Team Phase
Run around the battlefield using cannons and other structures to support the frontline team!
Switch!
Complete each phase’s objective to reduce the enemy’s morale gauge!
The enemy’s morale gauge will drop as the frontline and assault teams complete their objectives. Coordinate to deplete the morale gauge and seize victory!
It’s up to you to decide what to prioritize!
Secondary objectives, such as defeating small enemies and activating structures will pop up in addition to the required objectives. Completing secondary objectives will reduce the enemy’s morale and trigger support from cannons, shelters, and item launchers.
Use support structures to your advantage!
Support structures will be readied for use after you complete secondary objectives.
These powerful structures can help you claim victory!
Shelter
Protects against attacks within a set radius.
Sonic Cannon
Releases a sonic blast that makes colossal enemies flinch.
Item Launcher
Deals elemental damage to colossal enemies.